Crafting - Overview
22 May 2015Lately I've been thinking about how crafting should work in my game. There are so many options to consider that it's a bit overwhelming to start from scratch. Rather than stumble around blindly I figured I'd take a look at how some of my favorite games have designed their crafting systems.
I'll be examining World of Warcraft (both pre and post warlords), Guild Wars 2, Minecraft (primarily vanilla, perhaps some modded), and The Witcher 3. I'm planning to cover these topics over the next week or two:
- Overview of Systems
- Material Acquisition & Diversity of Materials
- Improving the Skill & Gating Mechanics
- Permanence & Usefulness
- Opinions and Lessons Learned
With that said, let's jump into the overview.